Bloupy Bounce
A game built during a private game jam with friends: playable together on the same PC, take control of a slime tasked with feeding the Apex Dragibus Monster.
- Godot
- GDScript
- Multiplayer
Fullstack developer, game dev, active in non-profit community life
Designing and building end-to-end applications, from the back-end to the interface, with particular attention to architecture and CI/CD pipelines.
Coordinating development teams, prioritizing tasks, and acting as the direct point of contact with clients to translate their needs into concrete solutions.
Planning and running events (hackathons, game jams, conferences), from upstream logistics to on-site management: team supervision, partner coordination, and live technical support.
A game built during a private game jam with friends: playable together on the same PC, take control of a slime tasked with feeding the Apex Dragibus Monster.
A strategy game built with a team in one week for The Very Serious Juniper Dev Game Jam. Boby sets out to rescue kidnapped babies. Playable directly in the browser, ranked 270th out of 3438 entries.
Co-organized a hackathon with a €6,000 cash prize. Upstream prep: planning, logistics, and partner coordination (school, non-profits, videographer...). On-site operations: team supervision, communications, and participant support.
Deployment and management of a personal cloud and self-hosted services (music, home automation, various apps) via Docker, with a Traefik reverse proxy for a self-contained, secure infrastructure.
Technical management (sound, mic, lighting) and room management for a non-profit conference on the role of art in animal advocacy. Prepared the space beforehand and on-site, welcomed speakers, and handled operations throughout the event.
This site: a personal portfolio built with Astro and Tailwind CSS, FR/EN i18n, deployed via Docker and Traefik, with a hidden easter egg.
A game built during a private game jam with friends: playable in multiplayer, take control of sheepdogs tasked with guiding a flock of sheep to the end of the path.
Design and development of the Slice and Dice non-profit's community website: game library management (games, categories, expansions), a member-to-member lending system with an approval workflow, game session organizing, and Discord integration for automatic announcements.
Ran a virtual reality development workshop for middle and high schoolers (ages 11-16), as part of the La Tech Pour Toutes event, introducing VR development in a fun and approachable way.
Fullstack developer and game dev, I spend as much time behind a keyboard as I do organizing events or climbing. I chair Slice and Dice, where I handle both the site’s development and the logistics of the events we run. Between projects, you’ll usually find me at the climbing gym, testing out a board game, or tinkering with my homelab.
Got a project or an opportunity in mind? Send me an email or reach out on LinkedIn.